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OBJECT OF THE
GAME
The object of the game is to have the majority of your colour discs on the board at the end of the game. A MINUTE TO LEARN... Each player takes 32 discs and chooses one colour to use throughout the game. Black places two black discs and White placese two white discs as shown in Figure 1: ![]() Figure 1: The game always begins with this setup. A move consists of "outflanking" your opponent's disc(s), then flipping the outflanked disc(s)to your colour. To outflank means to place a disc on the board so that your opponent's row (or rows) of disc(s) is bordered at each end by a disc of your colour. (A "row" may be made up of one or more discs). Here's one example:: ![]() White disc A was already in place on the board. The placement of white disc B outflanks the row of three black discs. White flips the outflanked discs and now the row looks like this: ![]()
6. All discs outflanked in any one move must be flipped, even if it is to the player's advantage not to flip them at all. 7. A player who flips a disc which should not have been turned may correct the mistake as long as the opponent has not made a subsequent move. If the opponent has already moved, it is too late to change and the disc(s) remain as is. 8. Once a disc is placed on a square, it can never be moved to another square later in the game. 9. If a player runs out of discs, but still has an opportunity to outflank an opposing disc on his or her turn, the opponent must give the player a disc to use. (This can happen as many times as the player needs and can use a disc). 10. When it is no longer possible for either player to move, the game is over. Discs are counted and the player with the majority of his or her colour discs on the board is the winner. NOTE: It is possible for a game to end before all 64 squares are filled. |